They are the Majestic Ones, magical races that lived thousands of years ago. But when seven immortal mages -- the Incubans -- tore magic from the world to keep it to themselves, the elves, dwarves, valkyries, and djinn could not exist. They died, unable to live in a world stripped of its magic.

Now the Majestati have returned, brought back to the modern world by those that destroyed them. Their spirits have been magically reborn into humans. Now these races can exist, but only if they believe in what they truly are. If the Majestati have faith in their magic, a faith stronger than this cynical world can muster against them, then they can become the elves and dwarves, djinn and valkyrja of legend. But the moment they stop believing, the second they doubt their true heritage, their magic is lost forever, and they can never become what they were destined to be. To lose faith is to lose magic. . . forever.

There are not many Majestati left, and the numbers dwindle rapidly with each man who cannot believe that he's something other than normal. So the Majestati desperately search the world to find others of their kind that might be willing to believe that they are something different -- something extraordinary.

But the Majestati are not organized. The elves struggle to unify their five ancient lineages even as a jealous sixth lineage seeks to destroy the others. The dwarves are splintered into dozens of clans, each with their own motives and goals. The valkyrja, and their heroic brothers, have discovered deadly supernatural creatures that survived Ragnarok and who have an appetite for Norse blood. Finally, the djinn wage a holy war against themselves, struggling for leadership of their ancient people.

And the world continues to be the plaything of the immortal Incubans. Their human servants, the Adepts, fight amongst themselves; and creatures of legend -- the furies, bacchanals, gargoyles, and were-creatures -- slowly awaken.

To the disbelieving world, myths and legends are dead, but the Majestati know they can live again. A new life after death. This is the time of the Requiem.

Requiem was originally a worldbook for GURPS, but was mutually cancelled after playtest. It is in the process of being ported over to a new RPG system, but for now, the original playtest files are available.

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Introduction

Prologue

Chapter I: Dies Irae

Chapter II: Sequenz

Chapter III: Recordare

Chapter IV: Offertorium

Glossary

Original GURPS Playtest 

(250k .zip)